Tuesday, October 30, 2007
Animations
The animations done so far include:
- jumping to get over a wall
- Dodging a projectile
- Using the Relics power
- Idle
- Running
- Confused Shrug
- Wiping Brow
- Victory Pose
There's still quite a few more to do, but the ones completed are harder to animate. so doing the rest shouldn't take too long.
GUARD 3d models
Audio
Monday, October 29, 2007
Some Background Story
He serves under a good king that has control over 5 small villages aswell as his kingdom.
Vesu is one of 4 lordships that advises the king to take certain actions when needed.
Vesu Vius is a very power hungry man, and controls the kings army, an army which will do anything that Vesu commands. With this loyalty Lord Vius begins attacking the small villages surrounding the kingdom so that they will serve under him instead of the King. Once he has control over all the small villages Vesu would have enough power to overthrow the king.
So he begins his attack and takes control over the first two villages without any trouble.
But a person from the 2nd village managed to escape and warn near by villages of what is happening. So when Vesu's guards surrounded Semaj's village he knew what was going to happen and knew he had to stop it from happening.
Lord Vius also likes to research documents about the villages he is about to attack. One piece of information that caught his interest was that there was a myth that a relic containing great power was hidden in a near by tomb. So While his guards begin surrounding the village he decide to try and find the relic to increase his chances of over throwing the king.
Project name
"Semaj's Adventure"
Semaj is the name of the main character in the story. In the story he sets out to save his village from destruction from a evil lord that is very power hungry. So the machinima name is very basic and tells the viewer that this Semaj character is the one that sets out on the adventure.
Cave Level
Tuesday, October 23, 2007
Monday, October 8, 2007
MAP AREAS
UT Model Testing
machinima test video
Here is the final video. Thanx to Joel foe uploading it to youtube.
http://www.youtube.com/watch?v=m8KsLSS5C5I
Thursday, September 13, 2007
Monday, September 3, 2007
texturing WIP
Sound recording
Semaj's voice was myself (James Buckingham)
and Vesu's voice was played by Huggy.
All in all i'm pleased with how the recording session went and the sounds should be very easy to put in my final production of my machinima.
Character Model
Heres a rendered picture of my Semaj character model.
The model itself is completed and at this point in time needs to be textured.
The polygon count is 2224 tris. i set a goal to not go over 3000 as most games that are able to be modified to import custom character models support 3000. So if i wanted to in future i could put this model into other games.
UV MAPS completed
SCRIPT
Machinima Script By James Buckingham
LIBRARY
Lord Vesu Vius is at a table looking over some maps of the local area.
Vesu Vius:
Ah ha, another town has surrendered itself to me, after a few more have been conquered then I can begin my attack at the throne!
hahahahaha, this small town to the north east shall be the next target"
OUTSIDE THE
Guards begin to set them selves up blocking off any entrances and exits to the town, thereby making sure no one can get in or out of the town
INSIDE THE
Semaj begins walking through the town looking for a way out
SEMAJ:
"Those guards think they can take over my town huh. well if I can find the pelte' relic then ill be able to save my village!"
Semaj sees a pile of boxes and uses them to jump over the town wall and runs into the forest
FORREST
Semaj journeys through the forest until he eventually finds the cave known as Pelte's Tomb.
Semaj Enters the Cave.
PELTE'S TOMB
Semaj creeps through the dark dungeon and notices that most of the torches on the wall have recently been lit.
So he gets out his P90 Machine gun and proceeds with caution.
Afar he sees a dark figure in the shadows.
Next thing he knows a missile flies out of the shadows at his direction, and JUST dodges it.
Then the missiles are repeatable shot at him from the same direction.
Semaj Dashes out of the way and begins running and finds refuge behind a stone pillar.
Semaj then jumps out and runs towards the shooter while dodging the missiles, then he jumps in the air and shoots at the enemy.
Bringing the enemy down to his knee he gets closer and discovers that the enemy is Lord Vesu Vius searching for the same relic that he is.
VESU VIUS:
"Noo, I Refuse to Lose when I’ve come this far to getting my hands on that throne!!
I am one of the Four Lords of the
Vesu Vius raises his gun and begins firing at Semaj
Semaj quickly jumps over the missiles and rolls in front of Vesu Vius and shoots at his hand
Vesu Vius drops his gun, which Semaj quickly picks up. Aims both weapons at Lord Vius and fires at point blank range.
Semaj continues on to the next room of the dungeon and finds the relic that he was after and once obtaining it quickly hurries back to his village
OUTSIDE
Semaj runs towards the position of the guards and points the relic in their direction hoping for the best.
the guards turn their attention towards Semaj and prepare to fire, meanwhile the relic begins glowing and starts shooting out magic like sparks towards the knights which sends all the guards falling to the ground on fire.
Semaj saves the day!!
END
Wednesday, August 8, 2007
3d model progress
From the picture you can see that i have started to develop the face. Hopefuly soon i will be able to begin modeling on the clothing and hair for the characters
Monday, July 30, 2007
Project overview
In my Machinima the main character, Semaj, sets out to save his village from this evil lordship.
In order to do so he must obtain a certain item from a cursed tomb. Will he find it in time to save his village? (yes)
I have started to make the characters that take place in the story.
here is the beginnings of the knight, which in the story follows orders from Lord Vesu Vius.
GD2
- Project name
- Project overview
- Background story
- World Layout
- Character descriptions and designs
- Objects and elements in the world
- Descriptions and samples of music
- Storyboards from VD2
- Script from IST